DLCS

Digital Literacy & Computer Science

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Agenda 5/16 – 5/24

Do Now – Check all Do Now’s for completion

———————OBJECTIVE(S)—————————

Lesson 18:

CO: Describe how abstractions can be built upon to develop even further abstractions

LO: Use the `displace`, `collide`, `bounce`, and `bounceOff` blocks to produce sprite interactions

Lesson 19: 

———————-ASSIGNMENT—————————

1. Complete Lesson 18, Collisions & Lesson 19, Functions

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Agenda 5/9 – 5/15

Do Now #21 – Here are four major concepts that you will be combining in today’s lesson, isTouching()keyDown()sprite.velocityX/sprite.velocityY, and the “counter pattern”. What do you think each of these four constructs is used for and how they work. Discuss with your partner.

———————OBJECTIVE(S)—————————

Lesson 16:

CO: Explain how individual programming constructs can be combined to create more complex behavior
LO: Use sprite velocity with the counter pattern to create different types of sprite movement

———————-ASSIGNMENT—————————

1. Complete Lesson 17, Complex Spite Movement (code.org)

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Agenda 5/6 – 5/9

Do Now #24 – Refer back to the analog sensors, what makes a sensor a sensor? What makes a sensor? Could an accelerometer be a sensor?

——————–OBJECTIVE(S)—————————

CO: I CAN Recognize the use and need for accelerometer orientation (pitch and roll).
LO: I CAN Identify and explain the difference between the shake, data and change events.

———————-ASSIGNMENT—————————

CSD – Unit #6 L13 – Accelerometer (on Code.org)

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Agenda 5/6 – 5/8

Do Now #20 – Look at the frog jumping game (Lesson 16.2). It looks like the game from the last lesson, but the frog moves the mushroom if it hits it. What code do you think would help the computer to know whether two sprites are touching?

———————OBJECTIVE(S)—————————

Lesson 16:

CO: Describe how abstractions help to manage the complexity of code
LO: Use the isTouching block to determine when two sprites are touching

———————-ASSIGNMENT—————————

1. Complete Lesson 16, Collision Detection

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Agenda 5/3 – 5/25

  • Warm Up = Type to Learn
  • Lesson = See Google Classroom: for links to lesson tutorials
    Scratch Animations

  • Summary = Add to Activity Worksheet
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