DLCS

Digital Literacy & Computer Science

By

Agenda 1/30-1/31

#4 – Do Now
Think about a piece of software (like an app) that was hard to use. Maybe you couldn’t find something you needed, it was poorly organized, or just difficult to use. What specifically didn’t you like about it? Why didn’t it meet your needs? How could it have been improved?

——————–OBJECTIVE(S)—————————

I CAN Translate user needs into changes and improvements in the user interface of an app
I CAN Categorize and prioritize user feedback for an app
I CAN Create a paper prototype for the screens of an app

———————-ASSIGNMENT—————————

CSD – Unit #4 Lesson 5 Feedback & Testing (see google classroom)

By

Agenda 1/30-1/31

#2 –DO NOW – In the modern day we use computers almost constantly. What kinds of problems do computers help you solve?

#3 – DO NOW – How many computers are in this classroom. If you need to move around to count, feel free.

Day 2 – Do Now’s ——————–

#4 – DO NOW – What kinds of “stuff” do you use, look at, create, or edit on a computer that you think might actually be information? Ex: Videos, documents, etc.

#5 –DO NOW – What are the four things all computers do that classifies them as computers?

——————–OBJECTIVE(S)—————————

I CAN Identify a computer as a machine that processes information
I CAN Select the inputs, outputs, storage & processing used to perform common computing tasks

———————-ASSIGNMENT—————————

Chapter 2: Computers and Problem Solving – Big Questions

  1. How do computers help people to solve problems?
  2. How do people and computers approach problems?
  3. What does a computer need from people in order to solve problems effectively?

See Google Classroom

U1L4  – What is a Computer?
U1L5 – Input and Output

By

Agenda 1/28 – 1/29

Do Now #2 – In the modern day we use computers almost constantly. What kinds of problems do computers help you solve?

———————OBJECTIVE(S)—————————

Lesson 2:

CO: I CAN use the 4 step problem solving process

LO: I CAN identify individual actions that would fall within each step of the problem solving process

———————-ASSIGNMENT—————————

1. Complete Lesson 2, The Problem Solving Process Activity Guide Worksheet (download from Google classroom).

By

Agenda 1/28-1/31

#2 – Do Now 
Are good looking products always easy to use? Can you think of any examples of a product that looked good but was hard to use? What about something that was easy to use, but you didn’t like how it looked.

# 3 – Do Now
What is an app? What apps do you or other people you know use?
How could we define “app”?

——————–OBJECTIVE(S)—————————

I CAN Use a paper prototype to test out an app before programming it.

I CAN Identify the user needs a prototype was designed to address.

———————-ASSIGNMENT—————————

CSD – Unit #4 Lesson 4 User Interfaces (see google classroom)

By

Agenda 1/22-1/24

#1 – Do Now – What does it mean to empathize? How might the concept of empathizing in a problem solving process be different from in other places you’ve heard of empathy?

——————–OBJECTIVE(S)—————————

I CAN Express opinions respectfully and effectively.
I CAN Critically evaluate an object for how well its design meets a given set of needs.
I CAN Identify empathy for the user as an important component of the design process.

———————-ASSIGNMENT—————————

CDS – Unit #4 Lesson 1 Analysis of Design (see Google Classroom)

By

Agenda 1/22-1/24

#1- DO NOW – We use the term “problem” to refer to lots of different situations. I could say I have a problem for homework, a problem with my brother, and a problem with my car, and all three mean very different things. In your “DO NOW JOURNAL” brainstorm as many different kinds of problems as you can and be ready to share with the class.
We encounter problems in lots of different areas of our lives. Depending on the context, this word can have many different meanings. For now let’s just say that a problem is a situation that could be fixed or improved.

  1. Lesson = On Google Classroom: Unit 1 L2 – Problem Solving Process
  2. Summary = Respond to the prompt in your Coding journal

By

Agenda 1/22-1/23

  1. Introduction & Seat Assignments
  2. Expectations & Behavior Plan
  3. Computer Log-in
  4. Typing Pre-Test Online
  5. Create & Share “Coding7 Folder” or “Coding8” Folder

By

1/22-1/23 Agenda – Welcome

  1. Introduction & Seat Assignments
  2. Expectations & Behavior Plan
  3. Computer Log-in
  4. Typing Pre-Test Online
  5. Create & Share “Tech6 Folder”

By

Agenda 1/7 – 1/18

  1. Warm-Up TTL4
  2. Lesson – Scratch Creative Project (see Google Classroom)
  3. Summary – Share & Show off your Scratch
Skip to toolbar